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Icewind Master

(image)

Masters are a rare thing indeed, especially in a race with little aptitude for magic. There is almost never more then one in each generation and, as often as not, no Masters will emerge for decades. Those that do reach this pinnacle of their order are often of reclusive nature, as their power seperates them from the main clan. However the reasons for their estrangement also grant them great respect from their brethren.

Special Notes: The Frost attack inflicted by the IceWind Master is magical in nature and always has a high chance of hitting an enemy.

Advances from: Icewind Drover
Advances to:
Cost: 55
HP: 65
Movement: 5
XP: 100
Level: 3
Alignment: chaotic
IDBM Steppe Master
Abilities:
(image)staff
impact
10 - 2
melee
(image)frostbite
cold
8 - 5
ranged
magical
Resistances:
blade-20%
pierce-10%
impact-10%
fire-10%
cold50%
arcane0%
TerrainMovement CostDefense
Castle160%
Cave240%
Coastal Reef-0%
Deep Water9920%
Flat140%
Forest260%
Frozen140%
Hills250%
Impassable9990%
Mountains350%
Mushroom Grove340%
Sand230%
Shallow Water320%
Swamp330%
Unwalkable9920%
Village160%